Week 6 Development Update
Today marks the end of week 6 of development on Project Tilly. This week’s plan was to fix all the problems currently in the game so I could move forward for more stuff in the coming weeks. This has been achieved mostly, with a lot of little issues fixed and some obsolete code removed.
Here’s a little preview of how the existing content looks now, with a few UI adjustments to make the system feel a little more polished.
Some of the issues fixed include:- The pause menu could be opened when the journal was open and vice versa.
- When interacting with doors, the door would sometimes not open correctly.
- When interacting with doors, and spamming the interact button, the door would stack the inputs instead of just listening to the first input until the door was available again.
- Fixed issues where the player would collide with the bed during the intro tutorial.
- Re-worked the inventory system to be simplistic as the old system was a bit over-engineered for the job at hand.
Next week I’ll be moving on with computer system mechanic, where the player can use devices such as laptops & phones in a similar way to real life. This won’t be done in a week for sure, but it should only take a few weeks to get sorted so I might as well get started.
Get Project Tilly (Game Name TBC)
Project Tilly (Game Name TBC)
A work in progress narrative game about mental health, anxiety & loneliness.
Status | Prototype |
Author | Carter Games |
Genre | Visual Novel, Puzzle |
Tags | 3D, Female Protagonist, First-Person, Singleplayer, Story Rich, Unity |
Languages | English |
Accessibility | Subtitles |
More posts
- Week 10 Development UpdateMar 13, 2022
- Week 9 Development UpdateMar 06, 2022
- Week 8 Development UpdateFeb 27, 2022
- Week 7 Development UpdateFeb 20, 2022
- Week 5 Development UpdateFeb 06, 2022
- Week 4 Development UpdateJan 30, 2022
- Week 3 Development UpdateJan 23, 2022
- Week 2 Development UpdateJan 16, 2022
- Week 1 Development UpdateJan 09, 2022
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