Save Defaults & Editor Save (2.3.0)
Save Manager Âģ Devlog
âšī¸ Improved default values with auto-apply on builds as well as a separate save when working in the editor.
đī¸ Release Date: 3rd Oct 2024
đ¨ Asset Changes
- Added an easy way to edit the default values of all save values from the save editor.
- Updated the way defaults are used so they get applied to all scriptable object instances when making builds, so your defaults will always be set instead of the current editor state like before.
- Updated inspector for save objects to see save defaults.
- Added an editor-only save file separate from the one used in builds of your game. So the save used in builds is different if developing on the same device the build is played on.
- Removed some legacy API and systems that are now irrelevant or old enough to not be a concern anymore.
Files
Save Manager - Carter Games (2.3.0).unitypackage 2.6 MB
69 days ago
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Save Manager
A free, scriptable object based, local save system for Unity. Works on all platforms using the standard JSON Utility.
Status | Released |
Category | Tool |
Author | Carter Games |
Tags | asset, game-loading, game-saving, load, save, tools, Unity, unity-asset |
More posts
- Git URL Support (2.2.0)75 days ago
- Build hotfix (2.1.8)May 20, 2024
- Editor window error fixes (2.1.7)May 11, 2024
- GUI update fix (2.1.6)May 07, 2024
- Initialization & Fixes (2.1.5)Apr 17, 2024
- Minor Updates (2.1.4)Mar 19, 2024
- Auto Load Option Removal (2.1.3)Feb 08, 2024
- Save Value Null Check Fix (2.1.2)Jan 20, 2024
- Save File Error Fix (2.1.1)Jan 20, 2024
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