A downloadable Asset for Windows, macOS, and Linux

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Working on your next game project? Need any easy way to save and load your game? Unsure how to save and load your game? This is the asset for you.


The Save Manager is a complete game save solution with modularity & a complete save editor to edit your game save without leaving Unity. This solution is also designed to be modular with save object defining blocks of save data and generic save values letting you save any data the unity can serialize.

🟦 Important Links

Report Issues
Contact Email: hello@carter.games

🟦 How to Install & Where to start

  • Import the package into your project (with no compile errors in your code at the time of importing).
  • Wait for the Unity Editor to refresh!
  • That is it xD (The asset auto-creates all its needed assets when imported).

The asset is now installed, just make your save objects and save values to start saving elements of your game. You can see how to do this here. You can manually save the game by calling SaveManager.Save() & SaveManager.Load() respectively.

Technical details

✔️ Save editor window for edit the save in edit mode
✔️ Save profiles to load save states in the editor
✔️ Modular save setup
✔️ Save Encryption avalible with AES Encryption  
✔️ Auto Save & Load Options
✔️ WebGL support!
✔️ Custom savable dictionary type incluided.
✔️ Regularly updated and maintained with ❤️


Download NowName your own price

Click download now to get access to the following files:

Save Manager - Carter Games (2.0.14).unitypackage 1 MB
Unity Asset Store Link

Development log

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