GUID & Bug Fixes (3.1.1)
Audio Manager Âģ Devlog
âšī¸ A hotfix to an error when opening a project with the asset enabled as well as a load of usage bug fixes
đī¸ Release Date: 1st June, 2025
đ¨ Asset Changes
- Fixed an issue where an error would be thrown by the asset due to a GUID conflict.
- Fixed an issue where adding new audio to the library could transfer metadata (Tags etc.) between the new entries.
- Fixed up the custom editor for the inspector audio player to allow inheritance without hiding elements.
- Fixed the default audio player & audio source prefabs being assigned incorrectly on a new install.
- Fixed the mixer tab left GUI buttons showing labels from the clips tab.
- Fixed some edit modules not applying correctly due to the is default value comparison producing false positives.
- Updated namespaces for shared library code to match future asset updates.
Files
Audio Manager - Carter Games (3.1.1).unitypackage 3 MB
26 days ago
Audio Manager - 3.x - Example Project (3.1.1).zip 3.9 MB
26 days ago
Audio Manager Scripting API (3.1.1) [Carter Games].pdf 687 kB
26 days ago
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Audio Manager
A simple & easy to use audio management solution for Unity
Status | Released |
Category | Assets |
Author | Carter Games |
Tags | asset, Audio, sourcecode, tools, Unity, unity-asset |
More posts
- Refresh (3.1.0)61 days ago
- Minor hotifx (3.0.8)Jun 12, 2024
- Scanning refactor (3.0.7)Jun 09, 2024
- Initialization & Bug Fixes (3.0.6)May 13, 2024
- API Fixes (3.0.5)Mar 21, 2024
- Minor API Correction [Legacy] (2.6.3)Jan 29, 2024
- Minor API Update (3.0.4)Jan 11, 2024
- Minor Editor Fixes (3.0.3)Jan 10, 2024
- Major Bug Fixes (3.0.2)Dec 27, 2023
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