Carter Games Asset Conflict Fixes (2.0.11)
2.0.11 Changes
ℹ️ Fixed conflicts between our other assets.
⚠️ It is recommended to do a clean install with this version if you ran into the assembly definition conflict with previous versions, as a package import will not remove the old assemblies.
🗓️ Release Date: 3rd August 2023
🎨 Asset Changes
- [Internal Report] Fixed an issue where the ScriptableRef.cs & FileEditorUtil.cs classes would override each other between assets due to GUID shenanigans.
- [Internal Report] Fixed an issue where the ScriptableRef referencing setup would fail to get the right UtilEditor.cs class for its base path when two assets the use the system where in the project due to an incorrect for loop escape in the editor code in FileEditorUtil.cs.
- Some general minor refactors for old fields/methods in the editor space.
2.0.10 Changes (Not released here)
ℹ️ Fixed conflicting assembly definitions between our other assets.
⚠️ It is recommended to do a clean install with this version if you ran into the assebly definition conflict with previous versions, as a package import will not remove the old assemblies.
ℹ️ This is just a temp fix, I need to debug this further as there is another issue with compatibility that is weird.
🗓️ Release Date: 3rd August 2023
🎨 Asset Changes
- [Community Report] Fixed an issue where the common code used between assets used the same assembly definition, causing a conflict where two or more assets used the same definition.
- [Internal Report] Temp fix for asset incompatibiltiy due to two scripts being overridden between assets (its really odd, need to debug further when I get some time).
Files
Get Save Manager
Save Manager
A free, scriptable object based, local save system for Unity. Works on all platforms using the standard JSON Utility.
Status | Released |
Category | Tool |
Author | Carter Games |
Tags | asset, game-loading, game-saving, load, save, tools, Unity, unity-asset |
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