Editor Styling & Settings Changes (2.0.13)
Save Manager » Devlog
ℹ️ Fixed a editor bug with saving changes to a save value when editing it in the editor & improved how the editor looks and behaves behind the scenes.
⚠️ It is recommended to do a clean install with this version. So delete asset folder, replace with this release. as some changes may not apply otherwise.
🗓️ Release Date: 11th September 2023
🎨 Asset Changes
- [Internal Report] - Fixed an issue where the last character of a save value change in the save editor wouldn't apply to the value unless you made another save call before playing the game.
- Updated the save editor to be slightly easier to read. Fixing for sizing here and there as well.
- Disabled the abiltiy to edit a save object outside of the save editor, just avoid confusion and syncing issues between the two. The save object is purely a container for the data afterall.
- Refactored the editor settings to use EditrPrefs over an asset in the project to aid with version control, as it would update frequently.
Files
Save Manager - Carter Games (2.0.13).unitypackage 1.4 MB
Sep 11, 2023
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Save Manager
A free, scriptable object based, local save system for Unity. Works on all platforms using the standard JSON Utility.
Status | Released |
Category | Tool |
Author | Carter Games |
Tags | asset, game-loading, game-saving, load, save, tools, Unity, unity-asset |
More posts
- Save Defaults & Editor Save (2.3.0)Oct 03, 2024
- Git URL Support (2.2.0)Sep 27, 2024
- Build hotfix (2.1.8)May 20, 2024
- Editor window error fixes (2.1.7)May 11, 2024
- GUI update fix (2.1.6)May 07, 2024
- Initialization & Fixes (2.1.5)Apr 17, 2024
- Minor Updates (2.1.4)Mar 19, 2024
- Auto Load Option Removal (2.1.3)Feb 08, 2024
- Save Value Null Check Fix (2.1.2)Jan 20, 2024
- Save File Error Fix (2.1.1)Jan 20, 2024
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