Editor Fixes (2.0.15)
Save Manager Âģ Devlog
âšī¸ Fixed some editor bugs with the save editor and updated some of the editor logic behind the scenes.
đī¸ Release Date: 16th December 2023
đ¨ Asset Changes
- [Internal Report] Fixed editor not updating when leaving the game play mode.
- Fixed user settings setup with unique id's from audio 3.x so they are different for each project. before they would transfer between projects on the same editor version.
- Updated the settings provider settings to be nicer.
- Updated the version validation to auto check for updates if the setting is turned on for the user when opening the project.
- Added helper editor class to reduce editor api line length.
- Updated art to the latest graphics.
- Removed old art assets not used in the asset.
- Added catches for editor tab name art missing so it doesn't turn into a blank button.
- Fixed asset index assignment of values to not throw an error or need set dirty.
Files
Save Manager - Carter Games (2.0.15).unitypackage 2 MB
Dec 15, 2023
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Save Manager
A free, scriptable object based, local save system for Unity. Works on all platforms using the standard JSON Utility.
Status | Released |
Category | Tool |
Author | Carter Games |
Tags | asset, game-loading, game-saving, load, save, tools, Unity, unity-asset |
More posts
- Initialization & Fixes (2.1.5)18 days ago
- Minor Updates (2.1.4)47 days ago
- Auto Load Option Removal (2.1.3)87 days ago
- Save Value Null Check Fix (2.1.2)Jan 20, 2024
- Save File Error Fix (2.1.1)Jan 20, 2024
- Save Categories (2.1.0)Jan 01, 2024
- Editor Hotfix (2.0.16)Dec 24, 2023
- Save Editor Styling & Fixes (2.0.14)Sep 26, 2023
- Editor Styling & Settings Changes (2.0.13)Sep 11, 2023
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