The Basics Of Shooting
Devlog Video
In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress on the radar system to show incoming threats, a hitbox system to control the health & damage of the player ship.
Watch the devlog below:
If you have any suggestions for future content, comments on the current work or just want to share your thoughts, feel free to comment them on this article or in the comments section of the video.
🎮 Handy Links 🎮
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Game itch Page 👉 https://carter-games.itch.io/cwis
Original Jam Game 👉 https://carter-games.itch.io/cwisss9
📘 Devlog Playlist 📘
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See other videos on the development of C.W.I.S here:
⭐ My Social & Support Links ⭐
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❤️ My Portfolio 👉 https://jonathan.carter.games
💬 Discord (Carter Games) 👉 https://carter.games/discord
🎮 Website (Carter Games) 👉 https://carter.games
Get C.W.I.S (Prototype)
C.W.I.S (Prototype)
A tactical shooter where you controls the weapons systems of a naval destroyer that was constantly under missile attack.
More posts
- C.I.W.S Devlog #8 | Prototype ReleaseJan 22, 2023
- New Menu Layout + UpdateAug 28, 2022
- Leaderboards & Build? | C.W.I.S Game Devlog #5Jul 31, 2022
- The next devlog is here!Jul 03, 2022
- Sneak Peak (Devlog Delayed By A Week)Jun 26, 2022
- Upgrades & A Whole Load Of BugsMay 29, 2022
- Welcome to C.W.I.SApr 21, 2022
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